Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
Determined to adhere to his last orders, Rezkin extends his protection to an unlikely assortment of individuals he meets along the way, often leading to humorous and poignant incidents.
As if pursuing an elite warrior across a kingdom, figuring out who he is and why everyone he knows is dead, and attempting to find these so-called friends and protect them is not enough, strange things are happening in the kingdom. New dangers begin to arise that threaten not only Rezkin and his friends, but possibly everyone in Ashai.
The mysterious, indomitable warrior? Ruthless criminal overlord? The Riel’gesh – mythical demigod? Dedicated friend and protector?
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King’s Tournament, the greatest dueling championship in all of the kingdoms. As he searches for the elusive Striker Farson, who may be the only person alive who holds the clues, the young warrior and his friends embark on a journey fraught with danger, mystery and intrigue.
Amidst fears of the kingdom’s economic collapse, rumors of an eminent military draft, and the machinations of a mad, tyrannical king, a new revelation threatens to upend all the warrior’s plans.
Rezkin is an elite warrior who aims to restore order in Ashai after Caydean’s attack on the King’s Tournament transformed former allies and trading partners into enemies. With no army and only a ragtag group of refugees, Rezkin must wrest control of the kingdom from the mad and powerful usurper, who seems bent on destruction, and this may not be the biggest challenge. If he fails, the kingdom will be ripped apart, and Rezkin will have violated Rule 1—to protect and honor his friends—leaving him without country, purpose, or honor.
The future of the Ashaiian haven, the newly founded Kingdom of Cael, is anything but secured. Rezkin must seek recognition from the King of Gendishen if his people are to maintain possession of their island home and the enchanted secret it contains. With an unexpected turn, events overtake Rezkin, and he is thrust into a frustrating adventure to seek a worthless prize. He finds that his carefully constructed reputation as an indomitable foe has consequences when others seek to use his strengths for their own gain. Meanwhile, friends are confronted with too many truths, power and strength might be more than some desire, loyalties and friendships are tested, and at least one of Rezkin’s friends might be headed for a miserable demise.